[Runequest] [Fwd: RQIII Magical Trap / Spell Mix]
lev at rpgreview.net
lev at rpgreview.net
Wed May 30 20:15:36 UTC 2012
>
> 1. Holdfast - Powerful holdfast is cast to keep the victim in place.
> 2. Once held fast - a binding enchantment is enacted to bind victim
> to plinth.
> 3. Form set flesh - House rule here but the idea was to bind victims
> spirit and then literally turn them into an amber statue. Another option
> would be a spell based on the petrifying gaze of a gorgon.
> 4. Immortality or Youth - An extra option to keep the victim young
> and prolong their suffering.
Would 4 really be required after 3? After all, once they're stone, they're
not going to age like flesh-and-blood.
All the best, Lev
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