[Runequest] Runequest Digest, Vol 44, Issue 4

Brain Libbz ogreloot69 at gmail.com
Thu May 31 01:25:12 EST 2012


What a brilliant idea!

On Tue, May 29, 2012 at 10:00 PM, <runequest-request at rpgreview.net> wrote:

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>   1. [Fwd: RQIII Magical Trap / Spell Mix] (Tony Den)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 29 May 2012 14:05:29 +0200
> From: "Tony Den" <postmaster at runequest.za.org>
> To: runequest at rpgreview.net
> Subject: [Runequest] [Fwd: RQIII Magical Trap / Spell Mix]
> Message-ID:
>        <786db40e04e4a7accef46b8381e8e8f2.squirrel at mail.wack.co.za>
> Content-Type: text/plain; charset="iso-8859-1"
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> ----------------
> Recently I had my party discover a sorceress in a pillar of semi liquid
> amber in an ancient ruin. The sorceress appeared to be alive and after a
> bit of playing they rescued her. The concept was inspired by the old
> Greyhawk Mika Trilogy books by Rose Estes - where the main character gets
> stuck in a similar device for decades. But then I got to thinking how
> would this work rules wise. So I came up with this bit of designers fiat -
> maybe someone else will find it useful:
>
> Note: The trap would have to have some sort of powerful matrix built into
> it or to draw from. In my game the matrix was actually a statue and the
> appearance was that it was hiding something under it. By moving the statue
> and getting onto its plinth, the trap was activated.
>
> 1.      Holdfast - Powerful holdfast is cast to keep the victim in place.
> 2.      Once held fast - a binding enchantment is enacted to bind victim
> to plinth.
> 3.      Form set flesh - House rule here but the idea was to bind victims
> spirit and then literally turn them into an amber statue. Another option
> would be a spell based on the petrifying gaze of a gorgon.
> 4.      Immortality or Youth - An extra option to keep the victim young
> and prolong their suffering.
>
> Then per the pillar or amber idea, what I thought is have the sorceress
> cast a skin of life - possibly as a mistake fearing some other spell - and
> this reacts with the petrifaction thus rather creating a shelled cocoon
> with liquid/gel interior.
>
> I probably used a bit of poetic license, but the result worked. Only
> problem is thee party now has a 1000 year old sorceress who doesn't speak
> any known language in tow.
>
> Cheers
> Tony
>
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> End of Runequest Digest, Vol 44, Issue 4
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