[Runequest] [Fwd: RQIII Magical Trap / Spell Mix]
Tony Den
postmaster at runequest.za.org
Mon Jun 4 06:39:55 UTC 2012
Thanks lads. Yes I tend to agree, think no 4 was a bit overkill.
lev at rpgreview.net wrote:
>>
>> 1. Holdfast - Powerful holdfast is cast to keep the victim in
>> place.
>> 2. Once held fast - a binding enchantment is enacted to bind victim
>> to plinth.
>> 3. Form set flesh - House rule here but the idea was to bind
>> victims
>> spirit and then literally turn them into an amber statue. Another option
>> would be a spell based on the petrifying gaze of a gorgon.
>> 4. Immortality or Youth - An extra option to keep the victim young
>> and prolong their suffering.
>
> Would 4 really be required after 3? After all, once they're stone, they're
> not going to age like flesh-and-blood.
>
> All the best, Lev
>
>
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