[Runequest] Runequest Digest, Vol 47, Issue 3
sdavies2720 at yahoo.com
Fri Aug 31 00:33:51 EST 2012
It sounds like you have a deep grounding in the area -- why not write up a "primitive cultures for the simulationist" background piece? It would scratch your itch and help anyone else who wants a similar depth of treatment.
For my game I'm happy to have something better detailed than "I selected the barbarian character class and dress in furs, so I'm primitive and know nothing about nothing."
Date: Thu, 30 Aug 2012 11:54:31 +1000
>From: lev at rpgreview.net
>To: "RuneQuest Rules" <runequest at rpgreview.net>
>Subject: [Runequest] Literate Neolithics?
> <2e06f556bef9dfaacf62ef07ce4aea25.squirrel at webmail.rpgreview.net>
>Well, I've almost finished wading through the *huge* document that is
>RuneQuest 6th edition and there's one particular thing that has stuck in
>my maw over the past few weeks... The professions for those available from
>Primitive cultures (actually I feel the same about some of the others as
>What really caught my attention was in character generation when a player
>decided that they want to be a "Primitive Scholar". OK, that's a little
>weird... But then when they selected their professional skills and chose
>"Literacy", I had to say 'no' (much to their chagrin).
>Historically, writing only developed around c3200 BCE. Arguably around
>6000 BCE there was some proto-writing glyphs, but even that is not in the
>realm of the neolithic, which is what the primitive cultures represent.
>Indeed, as a whole, I must confess that the only edition of RQ which has
>struck me as getting the social formation side of things "just right" is
>the 3rd edition, where they were introduced.
>I'd love to know who was the clever person who pretty much lifted Lewis
>Morgan's model of social development (albeit splitting barbarism with
>nomadism) and transplanted it to the RQ system. :)
>All the best,
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