[Runequest] Runequest 6th ED.

Stephen Posey stephenlposey at earthlink.net
Sun Aug 19 07:30:22 EST 2012


That's roughly the system for multiple parries/dodges in a round in Elric!/Stormbringer 5 (though there the subtraction is 30% per use).

Stephen Posey
stephenlposey at earthlink.net 

-----Original Message-----
>From: Sven Lugar <vikingjarl at gmail.com>
>Sent: Aug 18, 2012 4:58 PM
>To: RuneQuest Rules <runequest at rpgreview.net>
>Subject: Re: [Runequest] Runequest 6th ED.
>
>I concur with Steve on this. Perhaps as a compromise toward what you are 
>wanting to achieve is to subtract 5 from the skill for each subsequent 
>Parry per action round. Thus a Steve's character parrying 5 attacks with 
>a skill of perhaps 60% would:
>parry the first weapon at 60%
>parry the second attack at 55%
>parry the 3rd attack at 50%
>parry the 4th attack at 45$
>parry the 5th attack at 40%
>
>This gives another advantage to those Runelords with over 100% skill who 
>don't depreciate significantly against multiple opponents.
>If you consider this too insignificant a penalty perhaps you can use 
>other options that would require more tracking:
>Much more significant a penalty would be to  subtract 5% for each attack 
>& parry. Thus say this bloke has 3 action points (for attack only) and 
>is once again facing 5 opponents (one of which for example we'll say is 
>faster than he is you would have:
>Parry the first attack at the normal 60%,
>Attack using the first action point at 55%
>Parry the 2nd through 5th attacks at, 50%, 45%, 40%, & 35%
>Parry the 2nd attack of the faster guy at 30%
>Make his 2nd attack at 25%
>Parry the 2nd attacks of the other bad-guys at 20%, 15%, 10%, & 6% (note 
>that you can't reduce the skill below the normal special success level)
>All other attacks & parries would be at 6% his normal special success 
>level with the skill.
>
>Personally I like the simplicity of the first better. A quick Tick box 
>would handle the reminders.
>Sköl,
>Sven
>
>On 8/18/2012 12:45 PM, Steve Perrin wrote:
>> So far the only mechanics problem I have with this version is that you 
>> apparently have to spend action points to defend yourself. These days 
>> I just dislike systems where a parry costs actions and the character 
>> can (1) run out of actions and (2) be stripped of all offensive 
>> actions if he parries. I would say that parries are a natural part of 
>> fighting and should (1) not cost action points and (2) be repeatable 
>> for an entire round. While I agree that you are probably going to have 
>> a harder time parrying five attacks than one attack, I think that is 
>> taken care of by having to roll dice 5 times.
>>
>> Steve Perrin
>>
>> On 8/18/2012 8:26 AM, Gianni wrote:
>>> Hi
>>>
>>> I've also bought myself the PDF/dead tree package from Moon Design as a
>>> back-from-holidays soothing plan :p
>>>
>>> I must say I love the layout despite what I've read here and there on 
>>> the
>>> internet... The font is nice and the illos OK.
>>>
>>> I haven't read much (just skimmed through on my tablet) but I love 
>>> the way
>>> everything is presented as being scalable/customisable for each GM's
>>> particular campaign game. I can't wait to delve deeper into RQ6.
>>>
>>> When do we get a fillable PDF character sheet? :)
>>>
>>> G.
>>>
>>> ----- Original Message -----
>>> From: "ogreloot69 at gmail.com" <ogreloot69 at gmail.com>
>>> To: runequest at rpgreview.net
>>> Sent: Tue, 24 Jul 2012 02:46:29 -0700 (PDT)
>>> Subject: [Runequest] Runequest 6th ED.
>>>
>>>> Hello, just wanted to say I purchased the 6th edition book today from
>>>> drivethrurpg, for my birthday (sometimes you have to treat yourself 
>>>> nice).
>>> I
>>>> look forward to getting my hands on it!
>>>> thanks in advance
>>>>
>>>>
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>>
>>
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>
>
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