[Runequest] Runequest 6th ED.
steve.perrin at gmail.com
Sun Aug 19 05:45:46 EST 2012
So far the only mechanics problem I have with this version is that you
apparently have to spend action points to defend yourself. These days I
just dislike systems where a parry costs actions and the character can
(1) run out of actions and (2) be stripped of all offensive actions if
he parries. I would say that parries are a natural part of fighting and
should (1) not cost action points and (2) be repeatable for an entire
round. While I agree that you are probably going to have a harder time
parrying five attacks than one attack, I think that is taken care of by
having to roll dice 5 times.
On 8/18/2012 8:26 AM, Gianni wrote:
> I've also bought myself the PDF/dead tree package from Moon Design as a
> back-from-holidays soothing plan :p
> I must say I love the layout despite what I've read here and there on the
> internet... The font is nice and the illos OK.
> I haven't read much (just skimmed through on my tablet) but I love the way
> everything is presented as being scalable/customisable for each GM's
> particular campaign game. I can't wait to delve deeper into RQ6.
> When do we get a fillable PDF character sheet? :)
> ----- Original Message -----
> From: "ogreloot69 at gmail.com" <ogreloot69 at gmail.com>
> To: runequest at rpgreview.net
> Sent: Tue, 24 Jul 2012 02:46:29 -0700 (PDT)
> Subject: [Runequest] Runequest 6th ED.
>> Hello, just wanted to say I purchased the 6th edition book today from
>> drivethrurpg, for my birthday (sometimes you have to treat yourself nice).
>> look forward to getting my hands on it!
>> thanks in advance
>> Runequest mailing list
>> Runequest at rpgreview.net
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