[Runequest] melee round regulation question
royce at efn.org
royce at efn.org
Tue Nov 29 03:50:47 UTC 2011
Hi, All,
A question about how to regulate action in a melee round. But first an
explanation:
I can work with strike ranks, both as a means of deciding who rolls to
hit first and as a means of regulating the sequence of other events in
a strike rank. However, for my children, that would be too hard. They
aren't playing RuneQuest III yet, but I can't help thinking about it.
I know they'd be fine with strike ranks as a means of deciding who
rolls to hit first. I'd like to keep melee strike ranks for that
purpose.
Various possibilities for regulating action in a melee round come to
mind. For example, divide RQ3's 12-second melee round into thirds, and
explicitly calling them 1st third, 2nd third & final 3rd. This would
allow up to three melee attacks per melee round. But how does it
impact spell casting? I could say that a spell requires 3 SR's per
magic point, so that a 3-magic-point spell goes off on SR 9 of the 1st
third, but a 4-magic-point spell goes off on SR 2 of the 2nd third.
Hmm. Maybe reinventing the wheel is not the wisest approach.
I would like to know how other versions of RuneQuest -- or house rules
-- deal with regulating the actions in a melee round. If anyone would
care to share, I'd much appreciate it.
Sincerely,
Asher
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