[Runequest] Horse Combat
styopa1 at gmail.com
Thu May 5 00:18:08 EST 2011
IMO it's ALWAYS better to implement mechanics that cause players to be
motivated in ways that mimic real life, than to 'deus ex machina' an effect
into the game by fiat.
On Wed, May 4, 2011 at 8:11 AM, Brian Houle <houle.brian at gmail.com> wrote:
> (Makes some notes). This is going into my house rule hopper. :) This
> makes a charging horse plenty deadly without contriving a fear effect. The
> fear comes from the players understanding the magnitude of hurt they can
> potentially take.
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