[Runequest] Runequest Digest, Vol 38, Issue 20

Andrew bgecko at bigpond.com
Mon Aug 22 20:00:17 EST 2011


Thanks,

But for some reason this link does nothing at all when I try and access it.

Andrew


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To: <runequest at rpgreview.net>
Sent: Monday, August 22, 2011 12:00 PM
Subject: Runequest Digest, Vol 38, Issue 20


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>   1. Re: MRQ II - Combat (lev at rpgreview.net)
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> Message: 1
> Date: Sun, 21 Aug 2011 21:53:12 +1000
> From: lev at rpgreview.net
> To: "RuneQuest Rules" <runequest at rpgreview.net>
> Subject: Re: [Runequest] MRQ II - Combat
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> <463be2c7f9661e90a978d5d038b22e40.squirrel at webmail.rpgreview.net>
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>>
>>
>> SPD in low level Hero system games is a similarly analogous issue. And
>> similarly, everyone in that game built characters with high SPD whether 
>> or
>> not it was part of their character conception - it was just too useful.
>> When players get some control over their characteristics, I expect the
>> great majority will try to get 3 CAs.
>
> Whilst somewhat OT, this wasn't necessarily true. We used to run regular
> Champions 'pit bashes' with characters of equal point value, last
> superhero standing.
>
> As expected, nearly everyone took high SPD characters. One player however
> decided for a low SPD option and put the character points into Strength,
> Armor and a little advantage, Extra Limbs.
>
> Despite being slow, they would win by grabbing their opponent, holding
> them and then (against DCV 0) pound them into submission..
>
> Best wishes,
>
>
> Lev
>
>
>
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> End of Runequest Digest, Vol 38, Issue 20
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