[Runequest] The language of sorcery?
iquinn at surewest.net
Wed Aug 10 13:09:52 EST 2011
There's also the Hebrew Kabala mysticism, though that originates more around
1000 AD so may not be old enough for your purpose.
"Note - normally you only roll once anyway, with the lowest % applicable.
So intensity 54%, range 13%, Viagra Spell 88%, duration 6% would be rolled
as 6% to cast."
>>...and if the effects of the spell lasts for longer than 4 hours contact
your local Chalana Arroy temple immediately.
...sorry, couldn't resist =)
From: runequest-bounces at rpgreview.net
[mailto:runequest-bounces at rpgreview.net] On Behalf Of Styopa
Sent: Tuesday, August 09, 2011 7:39 PM
To: RuneQuest Rules
Subject: Re: [Runequest] The language of sorcery?
In canon Glorantha, the language of sorcery would be Western - I'm not
philologically certain, but I'd guess most of the western tongues are
corruptions of an ur-language from Brithos. Certainly whatever was written
would be Brithini. The closest language to that today would almost surely
be in Arolanit.
So I'd say that each Western language has its sorcerous version, that each
sect probably would itself speak the language (or a corruption) of the
region where it was founded. Mystical writing would probably be much closer
to the Brithini original than the spoken version.
For a fantasy medieval campaign, I'd probably be inclined to use Arabic -
considering the preeminence of Arabs in astronomy/astrology at the time, and
its 'exoticness' for most Euro/Western RPG players, it would fit, I think.
Re your PPS, I think that was the intent; in fact I'd say the effort 'not to
be Tolkien' showed through in some places. However, not with Halflings,
Re the PPPS: it seems a way to make sorcerers more playable more quickly.
The only danger is that that might let them ramp up TOO quickly in the
middle/later stages of development.
Note - normally you only roll once anyway, with the lowest % applicable. So
intensity 54%, range 13%, Viagra Spell 88%, duration 6% would be rolled as
6% to cast.
On Tue, Aug 9, 2011 at 8:54 PM, <royce at efn.org> wrote:
What is the language of sorcery? Or, am I wrong in assuming that
sorcery is written and cast in a mode that we would call language?
(That'd be hard to explain.)
In a Fantasy Medieval Europe settings, what would be the historically
logical linguistic choices for sorcery? I had a few ideas, mentioned
below, but I'd be more interested in your opinions -- especially where
they disagree with my superficial notions.
A few superficial notions:
One could argue that sorcery is handed down from the Babylonians and
Egyptians, and is therefore recorded in one or both of these
pre-classical tongues. Or one could argue that the classical Greeks
would've been the ones to systematize sorcery; presumably through the
Library of Alexandria. And there is Latin, which was the language of
the Empire, and then of the Church.
Further, if one were to assume that the Church worships the Greco-Roman
pantheon (with a dozen altars in every Church), then Latin and Greek
would be the languages of Church divine magic, as well.
Anyways, all thoughts are welcome.
P.S. It just now occurred to me that a GM could go in plenty of other
interesting directions. Perhaps sorcery could be written in a language
from fabled Atlantis -- or even from Neanderthals. Talk about a dead
P.P.S. By the way, did the description of orcs in RQ III (AH edition)
remind you more of extinct hominids than of Tolkien? Just a thought.
P.P.P.S. Not that anybody really cares, but I decided to simplify my RQ
sorcery rules by eliminating the manipulation skills and simply limiting
the magic points that can be allocated to manipulating a spell (intensity,
duration, & range) to 20% of the spell skill level. In other words, if my
wizard has 53% in Erectile Enhancement, then he can spend up to 10.6, or
11 magic points to manipulate the spell. He rolls to cast the spell, but
need not make a roll to manipulate the spell. Sound practical?
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