[Runequest] special hit mechanisms.
David Cake
dave at difference.com.au
Fri Nov 19 05:28:54 UTC 2010
At 5:27 PM -0600 18/11/10, Styopa wrote:
>Actually I liked the earlier comment about comparing the two skills
>and the level of success gives the victor more options for doing
>special stuff. Sounds a lot like Harn combat, which I liked a LOT.
I think that is interesting.
I'd rather go with penalties to skill, though. It sort of has
a similar effect a lot of the time, but it gets back to the high
level combat being boring issue.
If it comparison based, then two equallty skilled opponents
still have a pretty boring time.
If it is based on penalties to roll, then two skilled
opponents (say, 150%) effectively have a nice skill buffer before
they lower their chance that gives them freedom to try some
interesting combat options, which potentially makes combat
interesting.
Cheers
David
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