[Runequest] Highlevel combat
David Cake
dave at difference.com.au
Mon Nov 8 06:59:32 UTC 2010
At 6:12 AM +0000 8/11/10, Phil Hibbs wrote:
> > Interestingly for me, one of the more successful characters in my
>>current campaign has leveraged his position as a Runelord of Orlanth by
>>spending the bulk of his accumulated POW gains on strengthening
>>enchantments instead of mostly on spells like the other characters.
>>... It seems obvious, but not a tactic I've often encountered from
>>players, interestingly. An extra 2-4 hit points in each of the pc's arms is
>>worth far more than just that few extra hp, it often seems to be *just*
>>enough to keep things functioning that few extra rounds needed.
>
>I've had a player do that, he had 32 general hit points, once survived
>a critical hit to the head with a crossbow bolt.
PCs enchanting themselves with extra HPs etc is actually
something I quite like. I never found it overpowering, it lets combat
oriented players keep playing combat oriented characters without
feeling they have to switch to more magic oriented ones, and making
the player a little less brittle makes for a better game both for the
players and the GM.
The only real issue I had with it as written in the rules,
was that it sounded really boring. Yeah, you get tatooed or whatever,
now you are tougher. So I just made it more interesting. One PC got
enchanted by trolls, which turned out to be opening up his chest and
putting more darkness in his heart.
Cheers
David
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