[Runequest] hitting a specific hit location
tcantine at incentre.net
Fri Nov 19 02:34:25 EST 2010
I played around with this for a while, and found this worked all right
for my players.
To aim at a particular hit location, declare so at Statement of Intent,
and impose a -10 percentile penalty.
Then, upon rolling the attack, roll hit location normally, but for
every full 5 percentiles you beat your required roll by, you can modify
the hit location die by one.
For example, if your skill was 75% and you had no other modifiers, you
needed a 65% to hit while aiming for the opponent's head (20 on the hit
location table, if I remember correctly). Say you rolled a 47 to hit.
You could then add up to 3 to the hit location die, so you'd hit the
head on a 17-20, instead of just on a 20.
On 17-Nov-10, at 5:30 PM, Cory Davis wrote:
> Hi all
> I’m currently trying to clean up the combat system we are using for
> our pulp horror game which uses a lot of RQ mechanics (it’s a sort of
> super CoC with some D20 added) and I was wondering how do people run
> hitting a specific hit location. It’s a tough thing to get right you
> don’t want it to be too complicated so it doesn’t take too long, It
> can’t be too easy or everyone hits everything in the head, but if it’s
> too hard no one ever tries which is a bit sad because sometimes you
> want the players to try more daring things.
> I’m very interested any anyone’s experiences or preferences regardless
> of whether its RQ2, RQ3 MRQ or some evil hybrid of all of them
> Runequest mailing list
> Runequest at rpgreview.net
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