[Runequest] hitting a specific hit location

strobus at sympatico.ca strobus at sympatico.ca
Fri Nov 19 01:34:20 EST 2010

For our next campaign, I'm going to try and port MRQ2 combat manoeuvres into RQ3, keeping strike ranks. A combat manoeuvre will only be gained, however, if one character has two levels of success over the foe. This means that a success against a fumble, a special against a fail, or a crit against a success will gain one manoeuvre. A crit vs. a fail or a special vs. a fumble will gain two manoeuvres. A crit vs. a fumble will gain three. A success against a fail will remain a normal successful attack.
> Date: Thu, 18 Nov 2010 08:53:49 +0800
> From: gazza666 at gmail.com
> To: runequest at rpgreview.net
> Subject: Re: [Runequest] hitting a specific hit location
> On 18 November 2010 08:30, Cory Davis <C.DAVIS at uws.edu.au> wrote:
> > Hi all
> >
> > I’m currently trying to clean up the combat system we are using for our pulp
> > horror game which uses a lot of RQ mechanics (it’s a sort of super CoC with
> > some D20 added) and I was wondering how do people run hitting a specific hit
> > location. It’s a tough thing to get right you don’t want it to be too
> > complicated so it doesn’t take too long, It can’t be too easy or everyone
> > hits everything in the head, but if it’s too hard no one ever tries which is
> > a bit sad because sometimes you want the players to try more daring things.
> >
> > I’m very interested any anyone’s experiences or preferences regardless of
> > whether its RQ2, RQ3 MRQ or some evil hybrid of all of them
> I just use the RQ3 method - halve your skill, delay to SR10.
> -- 
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