[Runequest] Runequest Digest, Vol 30, Issue 25

Hola Hallo easysamurai at gmail.com
Thu Nov 18 20:08:30 EST 2010

> On 18 November 2010 08:30, Cory Davis <C.DAVIS at uws.edu.au> wrote:
> > Hi all
> >
> > I?m currently trying to clean up the combat system we are using for our
> pulp
> > horror game which uses a lot of RQ mechanics (it?s a sort of super CoC
> with
> > some D20 added) and I was wondering how do people run hitting a specific
> hit
> > location. It?s a tough thing to get right you don?t want it to be too
> > complicated so it doesn?t take too long, It can?t be too easy or everyone
> > hits everything in the head, but if it?s too hard no one ever tries which
> is
> > a bit sad because sometimes you want the players to try more daring
> things.
> >
> > I?m very interested any anyone?s experiences or preferences regardless of
> > whether its RQ2, RQ3 MRQ or some evil hybrid of all of them
> I just use the RQ3 method - halve your skill, delay to SR10.
> --

I also use this RQ3 rule, but instead of halving the skill, I apply a -50%
modifier, which I think is fairer, IMHO.
I'm still not convinced by the new MRQ2 rule, where you can hit your enemy's
head just by rolling a successful hit and him/her an unsuccessful parry. And

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