[Runequest] Highlevel combat
Bjørn Are Stølen
stolenbjorn at hotmail.com
Thu Nov 18 06:48:10 EST 2010
I liked that :)
> From: tcantine at incentre.net
> Date: Wed, 17 Nov 2010 08:54:34 -0700
> To: runequest at rpgreview.net
> Subject: Re: [Runequest] Highlevel combat
> I don't make them make idea rolls to remember things as such. If they
> ask me, as GM, something their character should know, I tell them. The
> idea roll is primarily a mechanic I use to govern inter-player chatter,
> when the PCs themselves are not talking in character.
> There was always a tension between the need to have players play their
> OWN characters without interference, and the occasional urge to stop a
> fellow player from doing something stupid. I got kind of tired of
> telling my players to shut up if they weren't talking in character, and
> found that this mechanic was a nice compromise. You, player of Bortho,
> want to tell player of Grothnar to remember to leave word with the
> innkeeper where he's going? I as a GM might not want you to do that;
> legitimate player mistakes are a great resource for the GM to add
> challenge. I found that my players quite eagerly embraced the INT check
> as a limit on interplayer hints; when they missed the roll, they were
> very happy to let the other player continue without the hint, as the
> PC's oversight was legitimized by the dice roll.
> On 17-Nov-10, at 1:20 AM, Phil Hibbs wrote:
> > Tom:
> >> ... simple insights or even disclosed facts that the PC in
> >> question may actually have forgotten. ("What was the name of that guy
> >> we
> >> were supposed to be looking for, again?") ...
> > I wouldn't make a player make an Idea roll for that - our memories are
> > too full of our own lives to be expected to cram in another life.
> > Phil Hibbs.
> > --
> > Don't you just hate self-referential sigs?
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