[Runequest] Highlevel combat
Tom Cantine
tcantine at incentre.net
Thu Nov 18 02:54:34 EST 2010
I don't make them make idea rolls to remember things as such. If they
ask me, as GM, something their character should know, I tell them. The
idea roll is primarily a mechanic I use to govern inter-player chatter,
when the PCs themselves are not talking in character.
There was always a tension between the need to have players play their
OWN characters without interference, and the occasional urge to stop a
fellow player from doing something stupid. I got kind of tired of
telling my players to shut up if they weren't talking in character, and
found that this mechanic was a nice compromise. You, player of Bortho,
want to tell player of Grothnar to remember to leave word with the
innkeeper where he's going? I as a GM might not want you to do that;
legitimate player mistakes are a great resource for the GM to add
challenge. I found that my players quite eagerly embraced the INT check
as a limit on interplayer hints; when they missed the roll, they were
very happy to let the other player continue without the hint, as the
PC's oversight was legitimized by the dice roll.
On 17-Nov-10, at 1:20 AM, Phil Hibbs wrote:
> Tom:
>> ... simple insights or even disclosed facts that the PC in
>> question may actually have forgotten. ("What was the name of that guy
>> we
>> were supposed to be looking for, again?") ...
>
> I wouldn't make a player make an Idea roll for that - our memories are
> too full of our own lives to be expected to cram in another life.
>
> Phil Hibbs.
> --
> Don't you just hate self-referential sigs?
>
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