[Runequest] High level RQ

Pete Nash the.iqari at gmail.com
Mon Nov 8 18:27:51 EST 2010


On 7 November 2010 21:08, Lev Lafayette <lev at rpgreview.net> wrote:

> On Sun, 2010-11-07 at 20:52 +0800, David Cake wrote:
>
> >       Unless you play RQ3 rules not RQ2.
>
> Yes, point, I was referring to RQ3 rather than RQ2... The latter I do
> admit I haven't played much at a very high level..
>
> >       I always thought sounds broke way to easily in RQ2, and
> > apparently so did the the RQ3 writers - a parrying weapon takes 1 pt
> > of damage if a blow gets through its APs in RQ3, so parrying weapons
> > last a long time.
>
> Just as an aside in Swordbearer, which is quite highly derived from RQ
> (whether by intent or accident), weapon breakage checks also occur on
> the damage done by the attacker! So a really big troll smacking a
> character with a light mace will damage the character and the mace
> because the light mace has a relatively low breakage value.
>
> It's a fairly simply rule to slip into RQIII, imo. Obviously you'd
> exclude magical enhancements and the effects of criticals, but you would
> include rolled damage and damage bonuses from STR/SIZ.
>
> What do you think?
>
> All the best,
>
>
> Lev
>
>
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