[Runequest] Runequest Digest, Vol 30, Issue 2

harry woolley harryw1602 at yahoo.co.uk
Wed Nov 3 05:57:27 EST 2010


i guys ive just put all my pathfinder stuff on ebay i liked it but i miss my runequest to much so any body wants it cheep just go to role play and type in path finder and see how cheap it realy is.
                      harry p.s.
                  my dragon mountain in runequest is still going great they have reached the foot of the mountain,but the village is under attack from the kobolts,and lots off other nastys i can think of let you know what happens and some new pictures.

--- On Tue, 2/11/10, runequest-request at rpgreview.net <runequest-request at rpgreview.net> wrote:


From: runequest-request at rpgreview.net <runequest-request at rpgreview.net>
Subject: Runequest Digest, Vol 30, Issue 2
To: runequest at rpgreview.net
Date: Tuesday, 2 November, 2010, 1:00


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Today's Topics:

   1. Re: Runequest Digest, Vol 30, Issue 1 (Hola Hallo)
   2. Re: Runequest Digest, Vol 30, Issue 1 (Lev Lafayette)


----------------------------------------------------------------------

Message: 1
Date: Mon, 1 Nov 2010 12:43:23 +0100
From: Hola Hallo <easysamurai at gmail.com>
To: runequest at rpgreview.net
Subject: Re: [Runequest] Runequest Digest, Vol 30, Issue 1
Message-ID:
    <AANLkTimOaMj=CDqkMcoGcLTmsSb2L-eKNof4qdc7NVhv at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Hi,

Your campaign looks very interesting.

I've only recently run my first heroquest in my RQ3 campaign, and it was a
"this-world heroquest", as described in the Sartar book (it was actually the
River Ritual described in Sun County). That means that the power of the
heroplane is invoked on the mundane plane, so everything happens in the
mundane plane.

I'm still not sure how to handle a heroquest in the heroplane with RQ3, but
I guess it shouldn't be that difficult. I'd say the magic that does not fit
with the main character of the myth is harder to cast for PCs, and enemies
are usually very powerful. In your case, you will have to decide who is more
likely to play the part of Yelmalio and what part do the other PCs play. If
they are not Yelmalio worshippers, they may have a penalty to their skills
(maybe one can be Yelmalio's spear, another one his shield, etc.). When
Zorak Zoran appears, of course his trolls will be able to cast all his magic
normally, and the main character (Yelmalio) will have a penalizer to fight
against Zorak Zoran, as in the myth he loses. I mean, it has to be hard to
change the course of a myth, even more so in the case of the Hill of Gold
within uz lands!

I once read on the Glorantha mailing list, that if one heroquester changes
the usual course of a given myth does not mean that the myth changes for
everyone in the world. Only when everyone starts reenacting the myth in
another way does the myth change universally (in your case, Yelmalio regains
his power over fire). However, that can change in your Glorantha, and it
probably should (to make a more epic finale). :-)

At the very least, the player playing the part of Yelmalio would gain fire
powers (and his companions would get some powers too).

Do you keep a campaing journal?



> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 31 Oct 2010 21:39:31 +1100
>
>
> Hi people,
>
> After a 3.5 year, 70 session plus RuneQuest (mainly III, a bit of AiG, a
> bit of MRQI/II) campaign I'm nearing the end... The PCs have collected
> the torches (c.f., Plunder) containing Yelmalio's Blood and are seeking
> ingress to Redstone Caverns where they will empty the torches into fire
> spirit and engage in the famous Hill of Gold HeroQuest, and regain said
> powers for Yelmalio...
>
>
> Now I've read a few ways to conduct HeroQuests using RuneQuest... What
> are your recommendations?
>
> (I have a couple of weeks; a bunch of people trying to sneak into
> Redstone Caverns is hard enough!)
>
>
>
>
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Message: 2
Date: Tue, 02 Nov 2010 00:01:55 +1100
From: Lev Lafayette <lev at rpgreview.net>
To: RuneQuest Rules <runequest at rpgreview.net>
Subject: Re: [Runequest] Runequest Digest, Vol 30, Issue 1
Message-ID: <1288616515.5705.21.camel at squirrel>
Content-Type: text/plain; charset="UTF-8"

On Mon, 2010-11-01 at 12:43 +0100, Hola Hallo wrote:
> Hi,
> 
> Your campaign looks very interesting.
> 

Thank you!

> I've only recently run my first heroquest in my RQ3 campaign, and it
> was a "this-world heroquest", as described in the Sartar book (it was
> actually the River Ritual described in Sun County). That means that
> the power of the heroplane is invoked on the mundane plane, so
> everything happens in the mundane plane. 

Sure, we ran through that scenario as well and like yourself I
considered it HeroQuest invoked on the mundane plane... Sort of a
"Practise HeroQuest" to use the language I've read elsewhere...

> I'm still not sure how to handle a heroquest in the heroplane with
> RQ3, but I guess it shouldn't be that difficult. I'd say the magic
> that does not fit with the main character of the myth is harder to
> cast for PCs, and enemies are usually very powerful.

Well, I've found some rules and even some stats. The stats are pretty
scary!

Rules Here
http://soltakss.com/hero2.html

Hill of Gold

http://www.soltakss.com/hog0.html
http://www.soltakss.com/hog1.html

Stats are here. Ouch.
http://www.nikkeffingham.com/runequest/hog1.htm

Variants on stations here
http://adrr.com/hero/nine.htm


>  In your case, you will have to decide who is more likely to play the
> part of Yelmalio and what part do the other PCs play. If they are not
> Yelmalio worshippers, they may have a penalty to their skills (maybe
> one can be Yelmalio's spear, another one his shield, etc.). When Zorak
> Zoran appears, of course his trolls will be able to cast all his magic
> normally, and the main character (Yelmalio) will have a penalizer to
> fight against Zorak Zoran, as in the myth he loses. I mean, it has to
> be hard to change the course of a myth, even more so in the case of
> the Hill of Gold within uz lands!

We have, as YGWV, some vary strange variations. There is of course the
Yelmalio Priest who is the head-honcho of the quest... But there is also
a Agimori Lodril initiate who has come along to help... A rebellious
trollkin shaman who has a highly distorted version of Black Sun worship
(he understands that he has to protect his brother's back, where he
can't see), plus his close supporter, an Adept Dark Elf, who thinks that
the Hill of Gold (being a forest in the darkness) has lacked the input
of mushrooms over the years..

As an added twist, an Eurmal Priest (yes, as ordained by an Orlanthi
Priest), is coming along to take over from the role of Orlanth!

> I once read on the Glorantha mailing list, that if one heroquester
> changes the usual course of a given myth does not mean that the myth
> changes for everyone in the world. Only when everyone starts
> reenacting the myth in another way does the myth change universally
> (in your case, Yelmalio regains his power over fire). However, that
> can change in your Glorantha, and it probably should (to make a more
> epic finale). :-)
> 

That's correct, I read it that way as well. The HQ changes the present.
The only people who had the ability to do major changes in the past were
the Godlearners...

> At the very least, the player playing the part of Yelmalio would gain
> fire powers (and his companions would get some powers too).

At the very least indeed... They're aiming to return fire powers back to
Yelmalio!

> Do you keep a campaing journal?

Sure do:

http://mimesisrpg.com/mailman/listinfo/runequestprax_mimesisrpg.com

Enjoy! And thanks for your comments!


Lev






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