[Runequest] Multispell (RQ 3)

Wayne Shaw shaw at caprica.com
Tue Feb 23 03:26:22 EST 2010

At 05:11 AM 2/21/2010, you wrote:
>Unless one were to rule that the fundamental intransigence of pagans
>(shamans) and people committed to misunderstanding the cosmos (rune
>lords and priests) doubles the cost in mp (or presence if you use it)
>to hold spells on such people.
>This would leave sorcery as a supreme selfbuffer at high party
>powerlevels, but also make them useful for buffing other classes until
>they hit rune levels themselves.
>Fwiw, I have also simply said that one cannot cast sorcery and
>spirit/divine magic in the same day. It's clumsy but it's worked this
>far to keep people from dabbling in sorcery for the longterm buffs -
>sorcery,only the committed need apply.

That wasn't usually the problem IME; it was the sorcery specialist 
who turned into the group buffer at higher skill levels.

As to the earlier idea--it opens a huge can of worms about the 
interactions of magic that I think, in the long run, you'd regret.

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