[Runequest] Multispell (RQ 3)
lev at rpgreview.net
Fri Feb 12 11:25:52 EST 2010
The rare occasions that sorcerers have appeared in my various RQ games
hasn't been a problem. They're very rare, sort of spooky and very
But I've just started running the Artelan scenario from Strangers in
Prax, which includes a duel between some pretty tough wizards and for
the first time I find myself scratching my head over the RQ3 errata for
the sorcery multispell skill. The errata seems to makes them
significantly - and unreasonably - stronger than the core rules.
The only reference (having searched through the archives of this list
and its predecessors) that there is a potential problem was a remark by
Paul Reilly in 1993 who wrote: "I think the RQ errata gave a good
Multispell. Certainly the old one needed to be fixed desperately - look
at Phantom magics for an example."
I am failing to see the problem. Can someone point it out to me?
All the best,
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