[Runequest] Runequest Digest, Vol 24, Issue 14

harry woolley harryw1602 at yahoo.co.uk
Wed Apr 28 19:12:52 EST 2010


but gazza you were a great foot baller,don,t cry

--- On Wed, 28/4/10, runequest-request at rpgreview.net <runequest-request at rpgreview.net> wrote:


From: runequest-request at rpgreview.net <runequest-request at rpgreview.net>
Subject: Runequest Digest, Vol 24, Issue 14
To: runequest at rpgreview.net
Date: Wednesday, 28 April, 2010, 3:00


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Today's Topics:

   1. Re: Time and Skill Increases in RuneQuest III (Gary Sturgess)
   2. Re: Time and Skill Increases in RuneQuest III (Phil Hibbs)
   3. Re: Time and Skill Increases in RuneQuest III (Gary Sturgess)
   4. Re: Time and Skill Increases in RuneQuest III (Lev Lafayette)
   5. Selling some RQ stuff (Ken & Juliane Murphy)


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Message: 1
Date: Tue, 27 Apr 2010 13:02:45 +0800
From: Gary Sturgess <gazza666 at gmail.com>
To: RuneQuest Rules <runequest at rpgreview.net>
Subject: Re: [Runequest] Time and Skill Increases in RuneQuest III
Message-ID:
    <t2m9ebd81401004262202md0b0f893x9a8e3081089ae74c at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

On 27 April 2010 02:16, Phil Hibbs <snarks at gmail.com> wrote:
> If you want to apply the training mechanic to POW, then there's
> already a system for training stats. The rules state you can't train
> POW, but you can ignore that if you want. I wouldn't want to replace
> "you can't train POW" with "POW is ridiculously easy to train if you
> have a Disrupt spell".

Well, it's never going to be exactly hard. I mean, sure, they
shouldn't get POW gain rolls for non-stressful situations, but an
adventurer's life is generally filled with plenty of valid stressful
situations. I was more interested that they were apparently getting
daily POW gain checks - I thought (possibly unjustified by rules
anywhere) that the basic unit of experience checks and the like was a
week?

What I think RQ is missing - and basically most RPG systems - is skill
deterioration. I was a black belt at Judo when I was 18, but I doubt
20 years after giving it up I'd still be considered that level of
skill (ignoring for the moment the significant decline in my physical
condition ;) ). Skills that aren't used in real life tend to atrophy -
not completely, of course (an expert 20 years out of the game doesn't
become a rank novice), but it isn't insignificant either. The higher
the level of skill the more training you should need just to overcome
atrophy.

But while realistic I'm not sure this would actually be fun.
-- 
GAZZA



------------------------------

Message: 2
Date: Tue, 27 Apr 2010 09:00:52 +0100
From: Phil Hibbs <snarks at gmail.com>
To: RuneQuest Rules <runequest at rpgreview.net>
Subject: Re: [Runequest] Time and Skill Increases in RuneQuest III
Message-ID:
    <n2p8f63b7251004270100icaa8bd76s8965040866390962 at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Gary:
> But while realistic I'm not sure this would actually be fun.

Or dramatic - imagine if the sword that Hattori Hanzo made, breaking a
thirty year vow never to make a sword again again, was a bit rubbish
because he was out of practice.

Phil Hibbs.
-- 
Don't you just hate self-referential sigs?



------------------------------

Message: 3
Date: Tue, 27 Apr 2010 16:22:09 +0800
From: Gary Sturgess <gazza666 at gmail.com>
To: RuneQuest Rules <runequest at rpgreview.net>
Subject: Re: [Runequest] Time and Skill Increases in RuneQuest III
Message-ID:
    <h2n9ebd81401004270122x33a62088l2503e2140625f330 at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

If that hasn't already been in a Discworld novel, it should be. :)

On 27 April 2010 16:00, Phil Hibbs <snarks at gmail.com> wrote:
> Gary:
>> But while realistic I'm not sure this would actually be fun.
>
> Or dramatic - imagine if the sword that Hattori Hanzo made, breaking a
> thirty year vow never to make a sword again again, was a bit rubbish
> because he was out of practice.
>
> Phil Hibbs.
> --
> Don't you just hate self-referential sigs?
>
> _______________________________________________
> Runequest mailing list
> Runequest at rpgreview.net
> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
>



-- 
GAZZA



------------------------------

Message: 4
Date: Wed, 28 Apr 2010 00:59:25 +1000
From: Lev Lafayette <lev at rpgreview.net>
To: RuneQuest Rules <runequest at rpgreview.net>
Subject: Re: [Runequest] Time and Skill Increases in RuneQuest III
Message-ID: <1272380365.7752.7.camel at squirrel>
Content-Type: text/plain; charset="UTF-8"

On Tue, 2010-04-27 at 13:02 +0800, Gary Sturgess wrote:
> On 27 April 2010 02:16, Phil Hibbs <snarks at gmail.com> wrote:
> > If you want to apply the training mechanic to POW, then there's
> > already a system for training stats. The rules state you can't train
> > POW, but you can ignore that if you want. I wouldn't want to replace
> > "you can't train POW" with "POW is ridiculously easy to train if you
> > have a Disrupt spell".
> 

The training stats suggestion is the right yardstick for difficulty, but
I must wonder whether it is plausible that one's
spiritual/divine/essence connection is something that is trained or
rather experienced through epiphany.

Maybe POW training could consist of going out into the desert and
fasting for forty days and forty nights :)


> What I think RQ is missing - and basically most RPG systems - is skill
> deterioration. I was a black belt at Judo when I was 18, but I doubt
> 20 years after giving it up I'd still be considered that level of
> skill (ignoring for the moment the significant decline in my physical
> condition ;) ).

I included in the Rolemaster Companion which ICE published (RMC VI,
section 6.5). To translate it into RQ 3e terms would be:

1. Assess which skills the character hasn't used "often" or "recently"
in the past year (yes, subjective assessment).
2. Roll under 75% + (INT+POW-20)
3. If roll is failed, -1d6% from the skill rating

> But while realistic I'm not sure this would actually be fun.

It wasn't too onerous for adventurer-types...




-- 
A: Because it messes up the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing in e-mail?




------------------------------

Message: 5
Date: Tue, 27 Apr 2010 14:52:33 -0700 (PDT)
From: Ken & Juliane Murphy <booksfleamarket at yahoo.com>
To: runequest at rpgreview.net
Subject: [Runequest] Selling some RQ stuff
Message-ID: <3854.94211.qm at web112109.mail.gq1.yahoo.com>
Content-Type: text/plain; charset="iso-8859-1"


Hi gang,
Obvious hucksterism here, but I am selling
my copy of "Sun Country" and the "RQ Down Under" con book (the one with the white cover) on ebay, and thought somebody might be interested. Of course there's the fact that I'm not computer savy enough to post a link, but a search for RQ aughtta do it?:P
Best,
Ken.


      
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