[Runequest] Time and Skill Increases in RuneQuest III

Lev Lafayette lev at rpgreview.net
Mon Apr 26 20:53:10 EST 2010


On Mon, 2010-04-26 at 11:48 +0100, Phil Hibbs wrote:
> Quoth Lev:
> >"To gain an extra 1d6-2 percentiles to a skill, an adventurer must train
> >for hours equal to his or her current percentage in a skill. An
> >adventurer has 50 hours per week available for training"
> 
> Training hours includes skill bonus, doesn't it?

Not that I recall. 

I have always operated that skill bonuses (rather like equipment bonuses
or weapon base chances etc) are independent of training skill
percentages.



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