[Runequest] Time and Skill Increases in RuneQuest III
snarks at gmail.com
Mon Apr 26 20:48:13 EST 2010
>"To gain an extra 1d6-2 percentiles to a skill, an adventurer must train
>for hours equal to his or her current percentage in a skill. An
>adventurer has 50 hours per week available for training"
Training hours includes skill bonus, doesn't it? So the sensible thing
for a sorceror to do is cast a high-level Diminsh spell on a primary
stat before embarking on a training period. Diminsh Agility should be
a very common spell in western military academies.
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