[Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)
ahnen at hotmail.com
Thu Oct 22 09:50:03 EST 2009
That's a bit narrow. 'IF' you survived that pike critical, you would be in a better position to parry in the future as you may have learned some valuable lessons.
Sorta like the Germans learning the tank game, they took a bit of a hit from Allied tanks in WWI, but they employed the lessons w/ WWII tanks, not other WWI tanks (and there was a WORLD of difference between tanks in those 30 years).
Date: Wed, 21 Oct 2009 18:01:55 -0400
From: pmaranci at gmail.com
To: runequest at rpgreview.net
Subject: Re: [Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)
I'd imagine that you'd need to have the corresponding skill! For example, if you get criticalled by a pikeman, but you only know how to use a sword, the experience won't mean much to you - from a learning perspective, that is.
On Wed, Oct 21, 2009 at 5:10 PM, Lev Lafayette <lev at rpgreview.net> wrote:
On Wed, 2009-10-21 at 08:15 -0600, Tom Cantine wrote:
> Here's what I like to do: Award ticks when the PC fumbles a skill, or
> when paying close attention while someone else gets a special success.
> (Mostly this means if your opponent gets a special against you.
> Obviously you must survive the fight in order to gain the benefit of
> this experience.)
*nods* That is certainly a worthwhile extension that follows the
"ingrained in memory" principle.
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