[Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)
lev at rpgreview.net
Thu Oct 22 08:10:01 EST 2009
On Wed, 2009-10-21 at 08:15 -0600, Tom Cantine wrote:
> Here's what I like to do: Award ticks when the PC fumbles a skill, or
> when paying close attention while someone else gets a special success.
> (Mostly this means if your opponent gets a special against you.
> Obviously you must survive the fight in order to gain the benefit of
> this experience.)
*nods* That is certainly a worthwhile extension that follows the
"ingrained in memory" principle.
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