[Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)
ahnen at hotmail.com
Thu Oct 22 03:00:39 EST 2009
Those are brilliant applications of the idea that you learn more from your own mistakes.
I'll use your ideas.
> From: tcantine at incentre.net
> Date: Wed, 21 Oct 2009 08:15:08 -0600
> To: runequest at rpgreview.net
> Subject: Re: [Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)
> Here's what I like to do: Award ticks when the PC fumbles a skill, or
> when paying close attention while someone else gets a special success.
> (Mostly this means if your opponent gets a special against you.
> Obviously you must survive the fight in order to gain the benefit of
> this experience.)
> On 20-Oct-09, at 2:46 AM, Lev Lafayette wrote:
> > On Mon, 2009-10-19 at 23:01 +0100, Roger Benham wrote:
> >> I like the idea of this, given how players can rapidly become a bunch
> >> of tick hunters anyway. What are the actual mechanics of it. Lev? If
> >> the 123% Runelord faces off against the 27% trollkin, how does it go
> >> from there?
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