[Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)

Roger Benham rog_benham at hotmail.com
Tue Oct 20 09:01:28 EST 2009


I like the idea of this, given how players can rapidly become a bunch of tick hunters anyway.  What are the actual mechanics of it. Lev?  If the 123% Runelord faces off against the 27% trollkin, how does it go from there?
 


Date: Mon, 19 Oct 2009 16:54:03 -0500
From: jurrubin at gmail.com
To: runequest at rpgreview.net
Subject: Re: [Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)


On Mon, Oct 19, 2009 at 3:39 PM, Lev Lafayette <lev at rpgreview.net> wrote:

<snip>
There is a degree of realism in this insofar there is a number of
psychological studies that show that people do have a stronger memory of
the high-stress and dangerous periods of their life. They become, as it
were, embedded in the brain.

Assuming, of course, that an opponent's weapon _doesn't_.   :P
 		 	   		  
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