[Runequest] [SPAM] Re: ***SPAM*** Armour weight/enc

Wayne Shaw shaw at caprica.com
Thu Nov 5 03:52:35 EST 2009


At 02:11 PM 11/3/2009, you wrote:
>I know what you mean.  I explained the fatigue system to someone who 
>played RQII, and he asked "Well does the fact that they get fatigued 
>mean they heal slower?"  I think there are a lot more issues you 
>could address, but as ever, you end up with a lot more bookkeeping.

While admit it can be overdone, as I noted the RQ4/AIG fatigue system 
at least managed to address the long term effects while being (IMO) 
simpler and less bookkeeping intensive than the RQ3 Fatigue Point 
system.  Its just a bit more random.




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