[Runequest] [SPAM] Re: ***SPAM*** Armour weight/enc

Roger Benham rog_benham at hotmail.com
Wed Nov 4 09:11:29 EST 2009


I know what you mean.  I explained the fatigue system to someone who played RQII, and he asked "Well does the fact that they get fatigued mean they heal slower?"  I think there are a lot more issues you could address, but as ever, you end up with a lot more bookkeeping.
 
> Date: Tue, 6 Oct 2009 09:04:24 -0700
> To: runequest at rpgreview.net
> From: shaw at caprica.com
> Subject: Re: [Runequest] [SPAM] Re: ***SPAM*** Armour weight/enc
> 
> At 01:20 PM 11/2/2009, you wrote:
> >It's tons of sources on marching routines in Roman Legions and in 
> >Greek armies, but when dressing up a relatively fit warrior in RQ3, 
> >they don't last long if put to the test; that frutstrates me. In one 
> >of my Houserules, FP's are unaffected by armor, but movement, 
> >agility (SR) is strongly affected by wearing armor. In another of my 
> >Houserules,
> 
> 
> I think that's a fundamental flaw in the fatigue point system; it 
> does okay with short burst fatigue, but doesn't handle the issue of 
> longer term fatigue, well, really a all.
> 
> 
> 
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