[Runequest] [SPAM] Re: ***SPAM*** Armour weight/enc
Roger Benham
rog_benham at hotmail.com
Wed Nov 4 09:11:29 EST 2009
I know what you mean. I explained the fatigue system to someone who played RQII, and he asked "Well does the fact that they get fatigued mean they heal slower?" I think there are a lot more issues you could address, but as ever, you end up with a lot more bookkeeping.
> Date: Tue, 6 Oct 2009 09:04:24 -0700
> To: runequest at rpgreview.net
> From: shaw at caprica.com
> Subject: Re: [Runequest] [SPAM] Re: ***SPAM*** Armour weight/enc
>
> At 01:20 PM 11/2/2009, you wrote:
> >It's tons of sources on marching routines in Roman Legions and in
> >Greek armies, but when dressing up a relatively fit warrior in RQ3,
> >they don't last long if put to the test; that frutstrates me. In one
> >of my Houserules, FP's are unaffected by armor, but movement,
> >agility (SR) is strongly affected by wearing armor. In another of my
> >Houserules,
>
>
> I think that's a fundamental flaw in the fatigue point system; it
> does okay with short burst fatigue, but doesn't handle the issue of
> longer term fatigue, well, really a all.
>
>
>
> _______________________________________________
> Runequest mailing list
> Runequest at rpgreview.net
> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
_________________________________________________________________
Chat to your friends for free on selected mobiles
http://clk.atdmt.com/UKM/go/174426567/direct/01/
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20091103/30acf259/attachment.html>
More information about the Runequest
mailing list