[Runequest] ***SPAM*** Armour weight/enc

Bjorn Stolen stolenbjorn at hotmail.com
Mon Nov 2 08:37:57 EST 2009

I'm one of theese re-enactors that "knew better" than the ones making the RQ3 rules for armor and fatigue...

Actually I see the point of heat exchaustion. 


When we(in norway, where we fight in temperatures between -10*C and +31*C) fight, we usually lasts much longer than 1-3 minutes when it's cold, but when it's hot, we really have problems after a while. (We do have rugby/american football as warm-up on shows, and we've done that in +30*c, but sine you don't sprint, wrestle and tackle constantly when playing rugby or fighting, we have no problem doing a 30 minute show in textile armor w. mail and plate on top (as shown in a german manual depicturing duel fighting with pollaxes). When we gather for fighting only (not for tourists, only fighting), we start around 9 in the morning and keeps going until around 6 in the evening, but we have a lot of breaks, and we recover fast when we don't fight (between the battles). 


I personally thinks that the armor encumbrance rules are too severe, but that they perhaps are apropriate when in warm settings. IMHO, the rules should reflect more on reactiontimes than on how long it takes to faint, and letting the heat influence "effective" encumbrance available, where armor could be a negative modifier. In the Norwegian army, one of the shooting-exersises requires that you can run 7km in less than 40 minutes in full combat gear and with a backpack. It's hard, personally I don't think I could have done it, but I'm sure that a well fed knight would be able to do the run, provided it's not too hot. -But I'm sure no character would possibly be able to to do that within the original RQ3 rules...

Date: Sun, 1 Nov 2009 13:08:22 -0800
From: rpgstarwizard at yahoo.com
To: runequest at rpgreview.net
Subject: Re: [Runequest] ***SPAM*** Armour weight/enc

lol, you mean they dont live the reality???
I have often have had them do the same, and then said prove it, BTW I was a reenactor as well, , many time periods, and despite I love the fantasy of it, I hate camping, lol
they do fight for short periods of time in heat, then they cant move for hours, how many times have I had to call a "medic" or "chiurgeon" over when someone over heated, or got heatstroke,
I would allow that walking takes less , maybe triple the times, because of training, or allow a skill roll for some kind of survival to allow the person to keep wearing armor, but then add issues of chaffing from the armor, including issues of infection

From: David Smart <jurrubin at gmail.com>
To: RuneQuest Rules <runequest at rpgreview.net>
Sent: Sun, November 1, 2009 11:50:44 AM
Subject: Re: [Runequest] ***SPAM*** Armour weight/enc

Actually, I use the same fatigue rules as you do and imposed the same heat/humidity-based changes on fatigue when one of my player groups moved into a tropical jungle environment near my world's equator.

If your friend really wants to put his ideas to the test, perhaps he'll agree to wearing his full armor suit in a wet sauna for 5 solid minutes while jogging in place and raising his live steel sword and shield over his head every three seconds for the entire 5 minutes...after 1 month of eating a 14th century diet.

Personally, I give him about 90 seconds (about 8 RQ rounds).

Apologies if I seem a bit snippy but I've found that most reenactors have very little idea as to what the realities of medieval life were despite the plethora of research material available in print and on the Internet.

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