[Runequest] Underwater magic
Wayne Shaw
shaw at caprica.com
Sun Mar 29 17:53:35 UTC 2009
>The character is a good swimmer, has no armour enc (Stripped to loincloth
>or such) and is using a thrusting weapon such as a dagger. In my opinion
>if the character had thought to do this most of the resistance penalties
>etc would not apply, or would apply to a lesser degree.
>Sorry, no comment re the magic, I suppose one would get a mouthful of
>water if one were to try talk:)
Well, the virtual armor and penalties for movement should be separate
issues; and I largely agree that thrusting weapons should have either
minimal or no penalty (probably a bit for longer ones, almost none
for short ones, but that may be fussier than is necessary to reflect).
More information about the Runequest
mailing list