[Runequest] Runequest Digest, Vol 12, Issue 10
Tom Cantine
tcantine at incentre.net
Fri Mar 27 03:08:56 EST 2009
That's where SIZ comes in, which is also a component of damage bonus.
A more massive character will budge less.
I think the virtual armour takes care of the damage issue rather well.
Damage bonuses should still apply, but the drag of the water is best
modelled as armour. If anything, I should think STR and SIZ would be
MORE important underwater, so I'd almost be tempted to exempt damage
bonuses from the virtual armour.
On 26-Mar-09, at 10:09 AM, Robert Hoffman wrote:
> I’d actually assume no strength bonus unless the person was solidly
> anchored to something or had some forward momentum given that you’re
> essentially weightless and any force directed towards the opponent
> will be equally directed back at the attacker.
>
> -----Original Message-----
> From: runequest-bounces at rpgreview.net
> [mailto:runequest-bounces at rpgreview.net] On Behalf Of Wayne Shaw
> Sent: Thursday, March 26, 2009 9:52 AM
> To: RuneQuest Rules
> Subject: Re: [Runequest] Runequest Digest, Vol 12, Issue 10
>
> At 01:32 AM 3/26/2009, you wrote:
>
> OK, and what about damage modifier and Dodge?
> Is Dodge also limited by your Swim skill?
>
>
> I don't think damage modifier should be changed, per se. You should
> probably have some "false armor" for water resistance and/or a penalty
> to hit, but that should apply pretty unitarily; its not like something
> big and strong won't be effected just as much in an absolute sense,
> its just that its damage will be enough higher not to matter as much.
>
> Dodge is tricky; I don't think any human is likely mobile enough in
> the water to get a normal dodge value, though some animals certainly
> are. But I'm not quite sure what I'd consider appropriate.
>
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