[Runequest] Drowning, Falling and Poisoning in RuneQuest
lev at rpgreview.net
Sun Jul 12 09:05:42 EST 2009
On Sat, 2009-07-11 at 11:41 -0700, Wayne Shaw wrote:
> >It's incomplete, though; to make it more useful, I apply an
> >additional house rule that legs have 3 Armour Points vs. falling
> >damage when you land on them. Otherwise the sensible thing to do, if
> >you're falling near a big bad monster you'll need to run away from,
> >is to try to land on your arm so you have a chance of still being
> >able to run away.
> Depends. For a lot of characters for a small fall, a leg hit are
> less likely to take the location out, since they typically have one
> more hit point each than the arms.
*nods* That plus our group does damage transfers at half-value, rather
like the old BattleTech. If you're out of hit points in your arm, for
example, half the excess value transfers to the chest. So falling on
your arm could also mean a broken collarbone etc.
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