[Runequest] strick ranks continued
Lev Lafayette
lev at rpgreview.net
Wed Aug 19 10:06:32 UTC 2009
On Tue, 2009-08-18 at 12:20 -0700, grogthing wrote:
> While a faster person may strike first most times, they are not always able to.
>
> And as a simulationist, you must realise that there are more variables
> in a real fight than just speed and weapon size.
>
*nods* When accounting for numerous but small details in important
situations (usually like combat), a random component is a good idea.
There is a good argument for something like this in determining
initiative.
But of course... why stop at physical combat? :)
Regards,
Lev
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