[Runequest] strick ranks continued

Tony postmaster at runequest.za.org
Wed Aug 19 16:30:29 EST 2009


John Haverkamp wrote:

>
> Just to throw something out - Have you ever played a serious wargame with
> random initiatives? - the keyword being serious. In an rpg - i hardly
> notice the effects of a random initiative most of the time. But when
> playing D&D miniatures i found that a lucky initiative roller could
> dominate the game. Since a game might be as short as 10 turns - the
> statistical average could easily skew towards one player. I don't mind
> losing beause of poor rolls which are mediated by stats and skills -
> (that's the game) - but a raw initiative that's not tied to anything
> offends my simulationist bones. I'll have to try Sandy's new rules - since
> it might offer the best compromise between luck and mediation.
>
If you can consider Silent Death small starfighter rules seriious, then
yes, initiative becomes a make or break - it literally allos the winner to
get that criticall drop (usually of mk10 torps right up his tail) on his
opponent. To this end I still need to audit my brothers initiative d10:)



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