phil.hibbs at capgemini.com
Wed Aug 19 00:39:20 EST 2009
>I find it ironic that the inventor of strike ranks now eschews them.
That was years ago. Times change.
>Personally I find they work quite well, and keep the combat
> advantages of initiative down to character STATs and weapon
> and armor choices. For me the more luck taken out of initiative
> the better.
Doesn't it seem odd that a tiny difference between characters can make the
difference between always being hit first, and always hitting first? Then
again, first-mover advantage isn't that huge as there are no wound
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