[Runequest] Runequest Digest, Vol 12, Issue 9
jurrubin at gmail.com
Mon Apr 6 03:20:05 EST 2009
While catching up on email, I saw this. Nick, these rules work rather well;
thank you for them. I'm adding them to my house rules.
On Wed, Mar 25, 2009 at 3:59 AM, Nikk Effingham <nikk.effingham at gmail.com>wrote:
> I use the following:
> • All thrusting weapons are treated as if the target had three points
> of armour and simulates the slowing effect of water.
> • All crushing and slashing weapons are treated as if the target had
> nine points of armour and simulates the slowing effect of water.
> • A character is limited by their swim skill as to how good their
> attacks and parries can be.
> Because of the restrictions, I'd be okay with characters casting magic
> under water (it's hard enough as it is!).
> Runequest mailing list
> Runequest at rpgreview.net
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