[Runequest] Runequest Digest, Vol 6, Issue 11

alan richards alanjrichards at googlemail.com
Sun Sep 28 08:18:15 UTC 2008


2008/9/28 <runequest-request at rpgreview.net>

>
> From: Lev Lafayette <lev at rpgreview.net>
> Subject: [Runequest] Spirits in Animals
> Somewhere in one the last few issues of Wyrms Footnotes (I can't find
> where at the moment... maybe I dreamt it) there was a comment about
> incorporating spirit magic spells in animals to represent extraordinary
> abilities. Not only would this make sense in terms of simulating the
> sensibilities of cultures which follow the equivalent spirit magic in
> the real world, but it would be devastatingly easy in terms of actual
> game mechanics.
>

I think that its a brilliant idea.


>
> For example, a rabbit could have an intrinsic spirit of Mobility,


Rabbits be hiders not runners. A Hare might have Mobility a Rabbit  Cloak of
Cran Liret or similar

>
> One could even vary the quantity and type of intrinsic spirit magic.
> Some cats would come with a point of Bladesharp. Others would have
> Befuddle, I'm sure.


Why not all of them? Cats are magical and untrustworthy creatures in many
myths after all

How many points of each spell would the animal have?

>
>
> Finally, if I may steal from Swordbearer (where I get a fair bit of my
> RuneQuest tweaking from), such animals provide good targets of sacrifice
> for shaman who want to get spell spirits.


MAYBE those spell spirits are in fact the Shadows of animals on the
otherside?


> Sure, you could just wander
> around the spirit plane and dumb luck will eventually find you a
> Mobility spirit... Or you could catch and sacrifice a rabbit..


And catch its Spirit  Shadow with your fetch  (coz you now know where it is)




Al
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