[Runequest] Runequest Digest, Vol 6, Issue 11
alan richards
alanjrichards at googlemail.com
Sun Sep 28 08:18:15 UTC 2008
2008/9/28 <runequest-request at rpgreview.net>
>
> From: Lev Lafayette <lev at rpgreview.net>
> Subject: [Runequest] Spirits in Animals
> Somewhere in one the last few issues of Wyrms Footnotes (I can't find
> where at the moment... maybe I dreamt it) there was a comment about
> incorporating spirit magic spells in animals to represent extraordinary
> abilities. Not only would this make sense in terms of simulating the
> sensibilities of cultures which follow the equivalent spirit magic in
> the real world, but it would be devastatingly easy in terms of actual
> game mechanics.
>
I think that its a brilliant idea.
>
> For example, a rabbit could have an intrinsic spirit of Mobility,
Rabbits be hiders not runners. A Hare might have Mobility a Rabbit Cloak of
Cran Liret or similar
>
> One could even vary the quantity and type of intrinsic spirit magic.
> Some cats would come with a point of Bladesharp. Others would have
> Befuddle, I'm sure.
Why not all of them? Cats are magical and untrustworthy creatures in many
myths after all
How many points of each spell would the animal have?
>
>
> Finally, if I may steal from Swordbearer (where I get a fair bit of my
> RuneQuest tweaking from), such animals provide good targets of sacrifice
> for shaman who want to get spell spirits.
MAYBE those spell spirits are in fact the Shadows of animals on the
otherside?
> Sure, you could just wander
> around the spirit plane and dumb luck will eventually find you a
> Mobility spirit... Or you could catch and sacrifice a rabbit..
And catch its Spirit Shadow with your fetch (coz you now know where it is)
Al
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