[Runequest] Limiting Skill Levels By Characteristic Bonus
Hibbs, Phil
phil.hibbs at capgemini.com
Sat Sep 27 10:43:20 UTC 2008
>I would like to suggest that skills levels over 100%
>are limited by the category bonus
That's a pretty radical change, limiting skills to something around 110% for
most characters, maybe 121% for an exceptional warrior. The speed of
progression is already directly proportional to this bonus, someone with a
20% category bonus will progress twice as fast as someone with 10%. So,
after the same amount of expeirence past 100%, the former will have 300%
when the latter has 200% skill. I think that's enough of a difference. Now
in most campaigns no-one will ever get to those levels, unless you have
unlimited access to healing and resurrection (or regular access to GM
intervention to prevent unlucky crit-deaths), so your campaign is already in
the "heroic" bracket, where silly high skill levels are part of the fun.
Phil Hibbs.
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