[Runequest] POW gain - mechanically?
Hibbs, Phil
phil.hibbs at capgemini.com
Wed Sep 3 16:53:00 UTC 2008
Ash:
>One "work around": Use (100% - chance of affecting target) as
>the chance of gaining POW. (or use the standard roll to succeed
>/roll to fail idea from RQIII). This means that if you have a
>95% chance of overcoming those rats then you've only got a 5%
>of getting something out of it. It's a bit more work as instead
>of just recording that you used your POW you have to record
>what you overcame.
Or, you could have a special rule for POW that you roll there and then for
the gain and use the "tick" to indicate that you've already done it once
this adventure/session/week.
Phil Hibbs
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