[Runequest] Shaman and SPQR - Re: Ghosts and Spirits

Paul Cardwell carpgachair at yahoo.com
Mon Oct 20 15:24:04 UTC 2008


Mythworld has two types of shamans: one is the African type as shown in the original Runequest, with a fetch; the other on the North American Plains pattern with a trance anchoring the shaman to one spot, but giving immunity to damage (a bison stampede would go around, just like with a large boulder).  This is far too detailed to cover here, but the game is still in print.

Paul Cardwell


--- On Mon, 10/20/08, Dale Long <dtl at internode.on.net> wrote:

> From: Dale Long <dtl at internode.on.net>
> Subject: [Runequest] Shaman and SPQR - Re:  Ghosts and Spirits
> To: "RuneQuest Rules" <runequest at rpgreview.net>
> Date: Monday, October 20, 2008, 7:52 AM
> Lev Lafayette wrote:
> > I've recently been running my Sunday afternoon
> group through Dyksund
> > Caverns (Shadows on the Borderland) so I've had
> plenty of opportunities
> > to look up ghosts and spirits. Especially since one of
> the PCs became
> > possessed and another insisted on consuming large
> quantities of hazia in
> > order to engage in more direct negotiations (and
> threats).
> 
> On a similar topic, I have been looking at revising ghosts,
> spirits and 
> shamans under RQ2 and SPQR. I like the original feel of the
> RQ2 shaman, 
> however, I never felt that it was fully realized. I have
> seen Sandy 
> Petersen's revised shaman rules, however I am
> interested in seeing how 
> other people have defined a shaman and expanded the rules,
> especially 
> for SPQR.
> 
> Dale.
> 
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