[Runequest] Aimed and directional shots

Lev Lafayette lev at rpgreview.net
Wed Oct 15 11:23:06 UTC 2008


On Mon, 2008-10-13 at 21:38 -0400, Peter Maranci wrote:
> I LIKED the d12! 

You're not alone.. Longsword vs large creatures; whoops! Wrong game!

> 
> These look good to me. One drawback is that a separate table would
> have to be made for different body configurations. Unless this could
> somehow be tied into the proportional hit points per hit location
> tables of RQ3? Would that make sense?
> 

Heh. I may leave that for another day.. :)


> On a semi-related note, how about adding the ability to sacrifice
> skill for time? Say, allow an attacker to be one strike rank quicker
> at a reduction of 10% to their chance to hit. I'd suggest that the
> skill cost for each additional strike rank reduction should be double
> the previous cost, i.e. -10% for the first SR, -20% for the second,
> -40% for the third, etc. - with a minimum limit of 1 SR. The skill
> reduction would apply to all attacks made that round, so if the
> combatant took a big reduction and made a fast attack and then a
> second attack (or more), those later attacks - even though not
> hastened - would still be made at a penalty.

That seems reasonable to me. In Mongoose's RQ, you would reverse the
modifier of course, so that for every +1 SR you gain you'd reduce the
chance to hit by 5% (different scaling, SR is average of INT + DEX + d10
initiative roll)

All the best,


Lev





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