[Runequest] Aimed and directional shots
Lev Lafayette
lev at rpgreview.net
Wed Oct 15 11:16:09 UTC 2008
Because they offer insufficient variation (they only have rules for
targeting a specific location, not a group of locations) and they use a
divisor (difficult; divide skill by half) which has a variable effect,
rather than a flat negative modifier which remains the same value.
On Tue, 2008-10-14 at 16:54 +0200, Gianni wrote:
> OK, I understand now. But why wouldn't you simply use the rules from the new
> BRP book?
>
> G.
>
> ----- Original Message -----
> From: Styopa <styopa1 at gmail.com>
> To: "RuneQuest Rules" <runequest at rpgreview.net>
> Sent: Tue, 14 Oct 2008 09:18:51 -0500
> Subject: Re: [Runequest] Aimed and directional shots
>
> > >
> > > > Precise Attack: Use one action (waiting for an opening) or 4 SR
> > > > (RQI-III) and attack at -40% on a specific location.
> > > > Leg Attack: Location on 1d8, -20% to hit.
> > > > Lower Body Attack: Location on 1d10, -10% to hit
> > > > Body Attack: Location on 1d10+10, -10% to hit.
> > > > Upper Body Attack: Location on 1d8+12, -20% to hit.
> > > > Head Attack: Location on 1d12+8, -30% to hit.
> > > >
> > >
> >
> > I think it's worth clarifying - as I understand it you can make one of
> three
> > choices when shooting:
> > a) center-of-mass normal shot, no penalty, normal hit location table.
> > b) precise single location, 4SR penalty*, -40% to hit.
> > c) general location "legs", "lower body" etc, that uses a modified hit
> > location roll and a lesser penalty.
> >
> > * I like the logic, I would only add that I think the time delay penalty
> for
> > aiming at a single location should be tougher, and randomized, like adding
> a
> > d8 SR so there's a reasonable chance a typical player might not even get a
> > shot when trying to be that precise.
> >
> > Two other points, for what they're worth:
> > First:
> > "small" targets...say, SIZ<6 (?) perhaps the hit penalties are doubled?
> > "large" tagets...say, SIZ30+ hit penalties are halved
> >
> > Second, instead of a randomized delay rationalizing the possibility that a
> > precise shot target isn't available, what someone mentioned before...the
> > more SR a player is willing to delay, the more 'points' on the hit-location
>
> > roll the archer can adjust their aim. It might be needless extra rolling,
> > but even letting the archer roll & adjust each SR to see what he COULD hit
> > if he released that SR might add tension.
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