[Runequest] Aimed and directional shots

Gianni gianni at basicrps.com
Tue Oct 14 14:54:11 UTC 2008


OK, I understand now. But why wouldn't you simply use the rules from the new
BRP book?

G.

----- Original Message -----
From: Styopa <styopa1 at gmail.com>
To: "RuneQuest Rules" <runequest at rpgreview.net>
Sent: Tue, 14 Oct 2008 09:18:51 -0500
Subject: Re: [Runequest] Aimed and directional shots

> >
> > > Precise Attack: Use one action (waiting for an opening) or 4 SR
> > > (RQI-III) and attack at -40% on a specific location.
> > > Leg Attack: Location on 1d8, -20% to hit.
> > > Lower Body Attack: Location on 1d10, -10% to hit
> > > Body Attack: Location on 1d10+10, -10% to hit.
> > > Upper Body Attack: Location on 1d8+12, -20% to hit.
> > > Head Attack: Location on 1d12+8, -30% to hit.
> > >
> >
> 
> I think it's worth clarifying - as I understand it you can make one of
three
> choices when shooting:
> a) center-of-mass normal shot, no penalty, normal hit location table.
> b) precise single location, 4SR penalty*, -40% to hit.
> c) general location "legs", "lower body" etc, that uses a modified hit
> location roll and a lesser penalty.
> 
> * I like the logic, I would only add that I think the time delay penalty
for
> aiming at a single location should be tougher, and randomized, like adding
a
> d8 SR so there's a reasonable chance a typical player might not even get a
> shot when trying to be that precise.
> 
> Two other points, for what they're worth:
> First:
> "small" targets...say, SIZ<6 (?) perhaps the hit penalties are doubled?
> "large" tagets...say, SIZ30+ hit penalties are halved
> 
> Second, instead of a randomized delay rationalizing the possibility that a
> precise shot target isn't available, what someone mentioned before...the
> more SR a player is willing to delay, the more 'points' on the hit-location

> roll the archer can adjust their aim.  It might be needless extra rolling,
> but even letting the archer roll & adjust each SR to see what he COULD hit
> if he released that SR might add tension.



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