[Runequest] Aimed and directional shots

Styopa styopa1 at gmail.com
Tue Oct 14 14:18:51 UTC 2008


>
> > Precise Attack: Use one action (waiting for an opening) or 4 SR
> > (RQI-III) and attack at -40% on a specific location.
> > Leg Attack: Location on 1d8, -20% to hit.
> > Lower Body Attack: Location on 1d10, -10% to hit
> > Body Attack: Location on 1d10+10, -10% to hit.
> > Upper Body Attack: Location on 1d8+12, -20% to hit.
> > Head Attack: Location on 1d12+8, -30% to hit.
> >
>

I think it's worth clarifying - as I understand it you can make one of three
choices when shooting:
a) center-of-mass normal shot, no penalty, normal hit location table.
b) precise single location, 4SR penalty*, -40% to hit.
c) general location "legs", "lower body" etc, that uses a modified hit
location roll and a lesser penalty.

* I like the logic, I would only add that I think the time delay penalty for
aiming at a single location should be tougher, and randomized, like adding a
d8 SR so there's a reasonable chance a typical player might not even get a
shot when trying to be that precise.

Two other points, for what they're worth:
First:
"small" targets...say, SIZ<6 (?) perhaps the hit penalties are doubled?
"large" tagets...say, SIZ30+ hit penalties are halved

Second, instead of a randomized delay rationalizing the possibility that a
precise shot target isn't available, what someone mentioned before...the
more SR a player is willing to delay, the more 'points' on the hit-location
roll the archer can adjust their aim.  It might be needless extra rolling,
but even letting the archer roll & adjust each SR to see what he COULD hit
if he released that SR might add tension.
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