[Runequest] Aimed and directional shots
Peter Maranci
pmaranci at gmail.com
Tue Oct 14 12:38:52 EST 2008
I LIKED the d12!
These look good to me. One drawback is that a separate table would have to
be made for different body configurations. Unless this could somehow be tied
into the proportional hit points per hit location tables of RQ3? Would that
make sense?
On a semi-related note, how about adding the ability to sacrifice skill for
time? Say, allow an attacker to be one strike rank quicker at a reduction of
10% to their chance to hit. I'd suggest that the skill cost for each
additional strike rank reduction should be double the previous cost, i.e.
-10% for the first SR, -20% for the second, -40% for the third, etc. - with
a minimum limit of 1 SR. The skill reduction would apply to all attacks made
that round, so if the combatant took a big reduction and made a fast attack
and then a second attack (or more), those later attacks - even though not
hastened - would still be made at a penalty.
Sound reasonable?
On Mon, Oct 13, 2008 at 5:13 PM, Lev Lafayette <lev at rpgreview.net> wrote:
> On the train home last night I scribbled down some notes concerning
> aimed and directional shots in RuneQuest.
>
> Both first and second edition had a "wait for up to four strike ranks,
> reduce chance to hit by 5% per strike rank, modify by number of strike
> ranks waited" along with "wait until SR 12, strike specific location at
> half value". The latter option also appeared in third edition, albeit
> with the SR reduced to 10. In the Mongoose edition a precise attack,
> targeting a specific location, can be carried out with a -40% penalty.
>
> My scribbled notes suggest the following:
>
> Precise Attack: Use one action (waiting for an opening) or 4 SR
> (RQI-III) and attack at -40% on a specific location.
> Leg Attack: Location on 1d8, -20% to hit.
> Lower Body Attack: Location on 1d10, -10% to hit
> Body Attack: Location on 1d10+10, -10% to hit.
> Upper Body Attack: Location on 1d8+12, -20% to hit.
> Head Attack: Location on 1d12+8, -30% to hit.
>
> Are there any obvious problems with this - apart from the fact I've
> reintroduced the d12 ? ;)
>
> All the best,
>
>
>
> Lev
>
>
>
>
>
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--
Peter Maranci - pmaranci at gmail.com
Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
The Diary of A Simple Man: http://bobquasit.livejournal.com/
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