[Runequest] Warding and Create Market
Lev Lafayette
lev at rpgreview.net
Mon Nov 24 21:04:10 UTC 2008
Yes, in those circumstances I would certainly agree. After all, once a
temple has no wards and has no worshippers it isn't really a temple
anymore (until Quicktail or someone like him revives the cult). You're
quite right, the God simply wouldn't bother.
(I always liked how Gods in RuneQuest were somewhat disinterested with
most of their worshippers except to the extent that they could provide
POW)
On-topic there is also an interesting suggestion from Mongoose RuneQuest
whic allows wards to operate in different shapes; rather than just the
four pegs protecting a square, three pegs would protect a triangle and
two would protect a line. I see no particular problems with this either.
Another tangent I've been thinking of on these lines is that temples
with Warding could serve as the beginnings of monotheist/sorcery cults.
After all, if there are Spirit Cults which bridge the transition between
spirit magic and divine magic, and Warding includes a sorcery spell,
then it seems fair that there are also monasteries which bridge the gap
between divine magic and sorcery...
On Mon, 2008-11-24 at 10:41 -0700, steve at limitedchaos.com wrote:
> Actually, I could see the temple Wards also needing a ceremony. This
> would be how temples get desanctified. The Wards and other
> enchantments are broken, and there is no one around to resanctify
> them. Why should the god worry about maintaining wards and such around
> an area where he no longer has worshippers?
>
> Steve Perrin
>
> -------- Original Message --------
> Subject: [Runequest] Warding and Create Market
> From: Lev Lafayette <lev at rpgreview.net>
> Date: Mon, November 24, 2008 1:49 am
> To: RuneQuest Rules <runequest at rpgreview.net>
>
> After a pretty savage encounter with Wardings in the Five Eyes
> Temple
> (Borderlands, Scenario Five) I've been wondering whether the
> spell as
> written (RuneQuest 1st, 2nd and 3rd editions) is perhaps a
> little too
> powerful. In RQ 1st and 2nd editions it provides Countermagic
> and
> Disruption between the four props and is permanent. In RQ 3rd
> edition it
> consists of Countermagic, Spirit Resistance 2 (as per the
> sorcery spell)
> and, for all intents and purposes, Disruption again. It is
> created
> through a ritual enchantment and is listed as "conditionally
> reusable".
> Most I imagine have played that to mean permanent in the sense
> that was
> applied in earlier editions.
>
> However I have been wondering whether this is entirely
> appropriate.
> Usually a divine spell matrix has to be returned to a temple
> and a
> worship service has to be conducted to recharge the item. Now,
> there's
> no time listed for how long this takes, but I would assume it
> is a
> minimum of one hour as it is a Ceremony ritual.
>
> So here's my idea. Warding is a reusable Divine Spell Matrix.
> Within a
> temple, it will be recharged automatically by a God (after
> all, it's a
> temple - they don't want them to be closed down!). Outside of
> a temple
> however, it's a bit of a one-shot item, until it can be
> re-enchanted by
> a Worship (deity) ceremony. For all intents and purposes
> however, when
> an Issaries Priest casts Create Market they have also
> temporarily
> established a local place of worship, like a combination of
> Warding and
> Sanctify.
>
> Anything terribly wrong with this proposal?
>
>
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