[Runequest] Warding and Create Market
Lev Lafayette
lev at rpgreview.net
Mon Nov 24 08:49:30 UTC 2008
After a pretty savage encounter with Wardings in the Five Eyes Temple
(Borderlands, Scenario Five) I've been wondering whether the spell as
written (RuneQuest 1st, 2nd and 3rd editions) is perhaps a little too
powerful. In RQ 1st and 2nd editions it provides Countermagic and
Disruption between the four props and is permanent. In RQ 3rd edition it
consists of Countermagic, Spirit Resistance 2 (as per the sorcery spell)
and, for all intents and purposes, Disruption again. It is created
through a ritual enchantment and is listed as "conditionally reusable".
Most I imagine have played that to mean permanent in the sense that was
applied in earlier editions.
However I have been wondering whether this is entirely appropriate.
Usually a divine spell matrix has to be returned to a temple and a
worship service has to be conducted to recharge the item. Now, there's
no time listed for how long this takes, but I would assume it is a
minimum of one hour as it is a Ceremony ritual.
So here's my idea. Warding is a reusable Divine Spell Matrix. Within a
temple, it will be recharged automatically by a God (after all, it's a
temple - they don't want them to be closed down!). Outside of a temple
however, it's a bit of a one-shot item, until it can be re-enchanted by
a Worship (deity) ceremony. For all intents and purposes however, when
an Issaries Priest casts Create Market they have also temporarily
established a local place of worship, like a combination of Warding and
Sanctify.
Anything terribly wrong with this proposal?
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