[Runequest] [!! SPAM] Re: Advice Sought re Damage & HP
Andrew Larsen
aelarsen at mac.com
Mon May 26 23:21:36 UTC 2008
You might also give them an item with a Protection matrix in it. Players
love getting magic items and they'll feel like they've gotten a nice cookie,
but even a Protection 3 or 4, while very useful, will not unbalance a
starting game (unless it's also coupled with lots of heavy armor).
Andrew E. Larsen
"But for three years I had roses, and I apologized to nobody."
Alan Moore--V for Vendetta
On 5/26/08 5:21 PM, "Stephen McGinness" <stephenmcg at blueyonder.co.uk> wrote:
> I have always ensured that there was some kind of healing available
> cheapish early on to ensure that they got some and when they found how
> dangerous combat was, became prepared to carry that kind f healing round
> with them.
>
> I just started a new RQII campaign and have re-discovered just how
> deadly the system can be for those who do not prepare properly!
>
>
> Stephen
>
> Joe Mills wrote:
>> Just start the combat out as not too deadly. Have some fist-fights, brawls,
>> encounters with Healing Halls close at hand, that sort of thing -- until the
>> players fully realize how quickly things can go south. Then give them a free
>> hand.
>>
>> My two cents!
>>
>> -- Joe
>>
>> Request:
>> But I'd like to know how other RuneQuesters deal with horrid menace of
>> melee. Do you make sure that PC's always start with some decent armor?
>> Start with high shield & weapon parry skills? Both? Is there another
>> approach? Start with two or three characters? What do you do?
>>
>> Wisdom, advice, insights, relevant experiences, old war stories -- all
>> feedback is welcome. Many thanks ahead of time.
>> Sincerely,
>> Asher
>>
>>
>>
>>
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